Economic Model

The economic model of Oasis is divided into two token models, which are the on-chain token ($OASIS) and the off-chain tokens ( Crystals ). Designed with several layers, with the goal of easier accessibility and lesser friction between users to vastly increase the ease of onboarding new players to the game. The goal of off-chain tokens is to reduce the friction of users transacting within the platform, off-chain tokens will tremendously reduce not only the transaction time difference but also the gas fee that is being paid by the users, which we believe would be a breakthrough for acquiring users from Web2 platforms. In-Game Tokens $OASIS ( On-chain ) $OASIS is going to be the primary on-chain token of the game and will be used for every interaction that will happen inside the ecosystem from in-game utility to marketplace transactions. Unlike the traditional play-to-earn games Oasis will only use a single on-chain token economy that has a supply cap and no mint function. Crystals ( Off-chain ) Crystals are off-chain tokens that are unlimited in supply. Crystals can be obtained through daily quests, achieving in-game milestones, and winning competitive matches. Crystals are one of the main ingredients to craft and upgrade in-game skins from weapons to armor and to craft power-up runes which resets every season.

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